Warcraft II: Tides of Darkness - Features
Return to the Age of Chaos and wage war against live Orc and Human opponents with the same skill and fearless intensity you lived and breathed in your Warcraft II Career. Warcraft II Battle.net Edition brings you real-time combat with up to eight players from around the globe. Put your skills to the ultimate test in the most epic Warcraft II? Battles ever.
The All-new version of the legendary strategy game, including new Battle.net multiplayer mode and all 28 original single-player scenarios.
Intense Internet Competition
Challenge players worldwide with FREE
access to Blizzard’s Battle.net gaming service. Up to eight players supported for
head-to-head, allied or team play. Enhanced features include global player rankings, tournaments and challenge ladders.
Over 100 New Battlefields
Continue the struggle for the domination
of Azeroth across move than 100 new and updated multiplayer maps.
Improved Combat Controls
Command your armies with newfound ease.
Enhancements include:
Hot-key unit groupings
Improved auto-commands
Instant event-alert centering
Shared vision
Additional Features
Multi-player support for as many as 8 players via Battle.Net or IPX network
Blizzard’s spawning technology that allows up to eight players to compete over Battle.net by installing multiple copies from the original CD-ROM.
Automatic map passing over Battle.net
Implementation of Top vs. Bottom multi-player template
Shared Vision in multi-player games
Ability to /Whisper in and out of games
Improved game set-up, game options, dropping of players and inclusion of Battle.net chat
Setting of game speed before the game starts that cannot be switched back and forth during game play.
Incorporation of the 3 Pauses per player / per game rule
Assigning and selection of Groups through # keys
Ability to choose Random starting race, resources and tileset.
Ability to set Latency Tolerance within games
Attack Move command will now function correctly
Patrol command now sends units to the selected location rather than stopping after any contact
Set maps and game parameters for Ladder Games
Scroll Speed fixed on faster computers
Town Hall / Great Hall is required as the first building in your technology tree
Ctrl+click or double-click will select closest 9 units of that type currently on the screen
Space bar centers the map on last 8 transmissions (sequential)
Current food displayed along with gold/oil/lumber
Maintained compatibility with the DOS version of Warcraft II via local area network or modem
Unit limit raised from 600 to 1200 for Enhanced games
Added upper limit of 200 food for each player, like StarCraft
Mining out an oil rig completely no longer returns a small amount of lumber and gold to the player.
Flying Machines, Goblin Zeppelins, Goblin Sappers, Dwarven Demolition Teams now have a Patrol option.
Canceling Foundries no longer uses all of the oil you spent to build it.
Allies can see friendly invisible units now.
Allies’ towers and flying units will now reveal enemy subs.
Partially-built towers can no longer see submarines.
Death Coil will no longer damage allies.
New sounds have been added for Skeletons, Runes, Eye of Killrogg, and for completed upgrades.
Death & Decay and Death Coil now have the proper icons
First Town Hall / Great Hall now build at the speed of a Farm. All other Town Halls / Great Halls build at the normal rate.
You can now take 1000 screenshots instead of just 100.
2 new game speeds (slowest and fastest)