Necromancer: They know where the next piece is. Their leader said it fell where only ancients may tread.
Leah: That makes me think of the Drowned Temple near the Festering Woods. I remember you telling me about it, Uncle.
Deckard Cain: Exactly, Leah. The temple was home to the nephalem. Leah, your knowledge could be invaluable. You must go and help our friend retrieve the sword piece.
Go to the Drowned Temple
Leah: The nephalem were ancient humans with fantastic powers. Legend holds that they waged a terrible battle near the temple and that their ghosts still war with one another.
Note: Funny. Leah reacts to players visiting Cain's House and Leah's Room.
Leah: You know it's not polite to go through other people's things, don't you?
Leah: This is my room. Do you like it?
Note: If Leah's Tristram Journal, Part 5 or other book is on her table, Leah reacts to your rudeness.
Leah: What? You're not really thinking of reading my journal, are you?
Note: Go to the Waypoint and click Fields of Misery in the map.
Leah: You and I aren't so different. I have great power within me, too. The only difference is -- I have no control over mine.
Necromancer: Then you must learn to master it.
Leah: It's only happened a few times in my life, and only when I was in grave danger. Something rises up from deep within me... and, well, I can't really explain it.
LOCATION: THE OLD MILL
Note: Head northeast until the map shows a yellow arrow for the destination. Along the way you find n Stolen Sack on the ground which drops Scoundrel's Journal.
Follow the Scoundrel
Scoundrel: You there! Please help: they're going to kill my friend! Thieves are going to kill my friend if we don't do something! Help me break these bonds, and see for yourself!
Necromancer: Who is this friend of yours?
Scoundrel: She's just a farmer's daughter -- Sasha... but she has a relic that the thieves are after.
Talk to the Brigand
Brigand: He's deserted you. Just give it over!
Sasha: My sweet love will save me!
Necromancer: Enough of this. Release Sasha and give her the relic.
Brigand: You actually believe what the scoundrel tells you? Fine, you fools. We'll kill the both of you!
Kill the brigands
Nigel Cutthroat: This isn't over. The rest of the Thieves Guild will find you...
Speak with the Scoundrel
Sasha: Here's the relic, my love. I hid it like you asked. Father's grown suspicious of us, but that won't matter once we're married. It won't be long, right?
Scoundrel: Of course, my dear! Soon we will settle down to a quiet life of tilling the fields and raising brats... uh... children. But first I have to sell this relic! Alas, I must travel away with my friend here to do so.
Necromancer: What? You mean to accompany me?
Scoundrel: Yes. Yes! You look like you know a lot about markets. Now lead the way!
Take the Scoundrel north to the waypoint!
Scoundrel: Wait-- the relic is a fake! Gods, I should have known. Well, you seem like you could use a helping hand, and I sure as hell don't want to stay around here!
Templar: Please tell me that you're not considering this criminal's proposal.
Scoundrel: Ah, there you are!
Note: Click the Scoundrel to continue.
Necromancer: And your betrothed?
Scoundrel: Betrothed? Do I look like the marrying kind to you? By the way, my name is Lyndon.
Go to the Drowned Temple
Leah: What the tome said about Alaric and this temple is not encouraging.
Talk to Alaric
Leah: You must be Alaric the guardian... Uncle Deckard told me of your eternal watch over this cursed place. I thought it was a myth!
Alaric: Are you nephalem?
Leah: No. There have been no nephalem for a millennium.
Alaric: Hah! Yet another myth. You seek entrance to this temple, but only a nephalem can enter. If you retrieve the keys from the outlying tombs and use them on the gates, we will see who... and what... you truly are.
Go to the Festering Woods
Alaric: Follow me. I will raise the bridge, that you may pass. Seek two tombs in the woods beyond-- the Warrior's Rest and the Crypt of the Ancients. Within them reside the keys to our sacred temple.
Retrieve the Beacon of Honor from Warrior's Rest (0/1)
Retrieve the Beacon of Light from the Crypt of the Ancients (0/1)
Leah: I will stop these things.
Note: Enter the Crypt of the Ancients.
Click the Beacon of Light at the end of the crypt.
Leah: I used to love traveling, seeing the world.
Necromancer: When the Balance is lost, everything changes.
Leah: Yes, it's not like it was.
Templar: Have no fear, Leah. We will make this world safe again.
Leah: Are these Alaric's people?
Necromancer: No... their story was quite different.
Leah: Uncle Deckard called these flying creatures "death with wings."
Templar: Always wanted to fight some of these!
Leah: I spent years exploring places like this with Uncle Deckard. This brings back memories.
Note: Enter the Warrior's Rest.
Note: Click the Beacon of Honor at the end of the crypt.
Beacons placed on Pedestals (0/2)
Optional: You can walk back to the Drowned Temple gate, or you can press T to use Town Portal, then use the waypoint to the Drowned Temple.
Note: Click the Pedestal.
Note: Go across to the left side, and click the second pedestal.
Enter the Drowned Temple
Alaric: The temple is open. Enter and defeat the guardians within. Although they are my brothers, they will seek your death when you enter.
Templar: I can not fault them for doing their duty.
Note: Enter the Drowned Temple.
Explore the Drowned Temple
Leah: Look at this architecture. This predates the Sin War!
Kill Ezek the Prophet and the skeletons
Ezek the Prophet (Ancient Nephalem Champion): Rise, my brothers! Rise and do battle!
Note: Three champions spawn: Brother Moek, Brother Larel, and Brother Karel.
Talk to Alaric in the Drowned Temple
Alaric's test is at an end, and we have passed, as expected. However, it seems we shall face a greater trial within the temple walls...
Note: You will find an Ancient Bones in this spot. He drops a book titled: The Drowned Temple.
Necromancer: Why would you open an Inn?
Leah: The world is so dangerous. Everybody needs a quiet, safe place to rest and recover. A waystation on their journeys.
Necromancer: The Priests of Rathma are not always welcome in such places, though they would be of use to us.
Leah: That's why I want to make one.
Note: Talk to Alaric.
Alaric: Your strength rivals that of our greatest champions. What now do you think you are? You may enter our most sacred place.
Secure the Glowing Sword Shard
Temple: The spirit speaks the truth. This was a good place. I can feel it.
Note: Go through the opened doorway to retrieve the Glowing Sword Shard.
Maghda: The noble hero fought her way here just to die.
Necromancer: You are again mistaken.
Maghda: And who is this you bring with you? Adria's daughter? She has... power within her. No matter; your mother will soon share your fate, little one. The shard is mine. Fill this temple with their blood!
Note: 7 Coven cultists teleport into the room.
Leah: What did she mean my mother will share my fate? Could my mother be alive after all these years?
Necromancer: She has every reason to deceive us. Do not listen.
Templar: And what is the power within you that she spoke of?
Leah: This fight was too easy. She's toying with us. We must get back to Uncle Deckard right away.
Get the Glowing Sword Shard
Note: Click the Glowing Sword Shard at the center of the blue-ish crater.
Return the Glowing Sword Shard to New Tristram
Note: Press T to use the Town Portal.
Achievement Unlocked: Stay Awhile and Listen.
[table id=123 /] [table id=86 /]