Deckard Cain: Tell me everything you remember, stranger. Every detail.
The Stranger: Falling... fire... a sword of great power. It was... part of me, but it shattered into three pieces as I fell.
Deckard Cain: It is vital that we find those pieces. I believe the sword made whole will restore your memory.
Leah: The goatmen are rampaging through the fields. Could the sword have anything to do with that?
Deckard Cain: Of course, of course! Just as the dead rose around the Stranger, the sword pieces drove the goatmen to madness.
Necromancer: It's possible. We'll have our answers once I retrieve the sword.
Note: Take the Waypoint to Cemetery of the Forsaken.
Go northwest toward the locked gate. It will auto-unlock on proximity.
LOCATION: FIELDS OF MISERY
Search around until you find the Khazra Den entrance. The mini map will flash a circle on the entrance location when you are close to its location.
LOCATION: KHAZRA DEN
Urik the Seer (Prophet of Torture): We must hurry with the ritual: Maghda will be here soon. It is turning.
Necromancer: There is the sword piece...
Maghda: Who are you to take what is mine?
Necromancer: It belongs to another.
Maghda: Regardless, I have claimed it. I am Maghda, and I lead this coven. The shard... is mine.
Necromancer: Then you have made an enemy.
Maghda: Very well. Let the games begin.
Note: Maghda teleports in new cultists to attack you.
Maghda: Well fought, but you will never possess the next piece. It has fallen where only the ancients may tread.
Templar: She is more devious than she appears.
Note: Click the Glowing Sword Shard.
Note: Press T to use the Town Portal.
Necromancer: I recovered a piece of the sword, but members of a coven are pursuing it as well.
Leah: Uncle Deckard, they sound like those dark cultists you told me about.
Deckard Cain: Very good, Leah. You have been paying attention. Stranger, does any of this jar your memory?
The Stranger: I have no memory of this coven... but I sense a far darker shadow guiding its hand.
[table id=123 /] [table id=86 /]