Diablo fans who followed the Garwulf's Corner at the former Diabloii.net years ago might be excited to learn something shared with me by its author Robert B. Marks.
Before we get into that, for those who weren't around the Blizzard community back then -- Garwulf's Corner was a bi-weekly column discussing everything Diablo and Diablo II, as well as life topics in general such as movies, literature, video games, etc.
Robert B. Marks is also the author of Diablo: Demonsbane. Demonsbane was the first Diablo eBook published in 2000 and he is author of the EverQuest Companion. Most likely the first book in the Blizzard novel collection, and likely the pioneer of gaming eBooks in general -- at a time where Kindle didn't exist, and eBooks were just a first-time experiment.
Diablo: Demonsbane can be read in printing nowadays within the pages of the Diablo Archive.
Last night, Robert B. Marks informed me he is publishing a book titled ... Garwulf's Corner: An Odyssey into Diablo and The World Beyond the Video Game.
I'll keep you updated as details become available. I'll get a review copy as soon as it comes out of printing. The book is slated to ship on October 2014 from the Legacy Books Press. Robert B. Marks websites: The Dragonmage's Realm and Garwulf's Corner (Livejournal)
[bluepost]At the dawn of the 21st Century, the video game industry experienced a period of wild creativity, fighting for recogniztion as an art form while making the transformation into a media juggernaut. And as it did, Garwulf's Corner was there.
One of the earliest, if not the first, video game issues columns on the internet, Garwulf's Corner ran every two weeks from 2000 to 2002 on Diabloii.net, Written by Robert B. Marks, author of Diablo: Demonsbane and The EverQuest Companion, it explored everything up to and including Diablo, the birth of artificial intelligence, hackers, literature and movies, and the video game's struggle for legitimacy.
Collected here for the first time in print -- whith new introductions and updates -- are all 52 installments of Garwulf's Corner, along with the three columns written years later for the unpublished Blurred Edge Magazine, the holiday issue that never was, and the author's final word (so far) on Diablo III and Diablo in general. Insightful, controversial, witty, and thought-provoking, Garwulf's Corner is a journey into the world of video games that is still relevant today.
ISBN: 9781927537107 Price: $19.99 US