Diablo III: Reaper of Souls Beta Build 21390 Patch Notes
Blizzard Entertainment deployed a new Diablo III: Reaper of Souls beta patch (build 21390).
Among the most important changes is the availability of all the materials to build the Infernal Machine (level 70) and thus the Jeweler is able to craft the Hellfire Ring level 70 -- as well as Adventure Mode, Crafting, Cursed Chests and Class changes. -- PTR Patch Notes are also available.
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GENERAL
The amount of experience needed per level from 64 onward has been increased
Bug Fixes
Fixed an issue where Covetous Shen's unique side quest could not be completed
Fixed an issue where the Soul Crucibles in Gideon's Row and Nobles Rest could not be damaged by certain abilities during the quest "Orbs of Death"
Fixed an issue where the entrance to the Musty Cellar was floating in mid-air in front of Haedrig's cart in the Survivor's Enclave
ADVENTURE MODE
Kadala, the Blood Shard vendor, now has a chance to randomly produce Legendaries when purchasing randomized items
Lorath Nahr is now no longer a vendor
Bounties:
In Adventure Mode, each Act now rolls a random boss kill, dungeon clear, unique kill, event complete, and random non-boss bounty
Nephalem Rifts:
The Greater Horadric Cache has been removed
The loot that previously came from these bags will now drop from Rift Guardians
Several changes have been made to Nephalem Rift maps
Bug Fixes
Kadala's inventory has been updated to include bows and crossbows
"Bounty: Kill Lurk" can now be completed
The shy female Lacuni who were refusing to jump down from their perches in the Caverns of Frost have been removed from Adventure Mode
Fixed an issue where some lower level bounties were providing level 70 rewards
CLASSES
Barbarian
Active Skills
Avalanche
Fixed a bug that was causing Avalanche to deal ~20% more damage than listed
Skill Rune - Snow-Capped Mountain
Increased the damage area width from 30 to 40 yards
Reduced the damage from 2000% to 1600% weapon damage
Skill Rune - Volcano
Increased damage from 2400% to 3000% weapon damage
Increased the randomness of the volcano damage targeting
Crusader
Active Skills
Akarat's Champion
Skill Rune - Fire Starter
Has been redesigned. Whenever the player spends 20 Wrath, they will explode with fire, dealing weapon damage to nearby enemies
Laws of Hope
Cooldown increased to 45 seconds
The active effect of the base skill and all runes no longer heals players and allies. Instead, it now puts a shield on all players for 3 seconds.
Laws of Justice
Cooldown increased to 45 seconds
Skill Rune – Faith’s Armor
Now has a 3 second expiration timer on the shield
Laws of Valor
Cooldown increased to 45 seconds
Passive Skills
Fantacism
Has been renamed Righteousness
Bug Fixes
Heaven's Fury
Skill Rune - Split Fury
An enemy can now only be targeted by a single beam
Laws of Hope
Skill Rune - Wings of Angels
Crusaders with this skill rune activated will no longer be able to pass through sand doors in the Storm Halls and Unknown Depths
Demon Hunter
Active Skills
Vengeance
Vault will now trigger Side Cannons and Homing Rockets while Vengeance is active
Skill Rune - Dark Heart
Increased damage from 300% to 325% weapon damage per sec
Skill Rune - Personal Mortar
No longer fires homing rockets
Changed damage type from Physical to Fire
Skill Rune - Stimulants
This rune has been replaced with Side Cannons
Replaces the side guns with cannons that deal 150% weapon damage and heal you for 1.5% of maximum life per enemy hit
Witch Doctor
Bug Fixes
Piranhas
Grave Injustice now correctly affects the cooldown of this skill
Wizard
Active Skills
Black Hole
Skill Rune - Absolute Zero
Reduced Cold damage bonus per enemy hit to 3%
Passive Skills
Audacity
Reduced damage bonus to 15%
CRAFTING
All Legendary crafting recipes now require a unique material
Unique crafting materials for Legendaries now only drop at level 70
Unique Legendary crafting materials now display as Rare quality (instead of Legendary quality)
The chance for a crafting plan to drop from Horadric Caches has been reduced
EVENTS
Cursed Chests
All Acts can now spawn Cursed Chests in many zones that may summon a handful of monsters, Champions, Rares, or even Bosses (these chests are different from "Wave" and "Horde" chest types)
These chests only appear in Adventure Mode
These chest events can be failed
These chest events cannot be Bounties
Chest rewards for these kinds of chests are currently being tuned
Infernal Machine
The Keywardens now spawn in both Campaign and Adventure Mode from level 60-70
Level 70 Keywardens now also have a small chance to drop a random key from other Acts
The following keys now drop at level 70 from Keywardens (these keys are used to craft the level 70 Infernal Machine device):
Key of Bones
Key of Gluttony
Key of War
Key of Evil
The Blacksmith can now craft the following level 70 devices:
The Infernal Machine of Bones
The Infernal Machine of Gluttony
The Infernal Machine of War
The Infernal Machine of Evil
The new Infernal Machine recipes now drop off any Keywardens at level 70
Level 70 Infernal Machine bosses now drop the following components (these items are used to craft the level 70 Hellfire Ring):
Leoric's Regret
Vial of Putridness
Idol of Terror
Heart of Evil
The Jeweler can now craft a level 70 version of the Hellfire Ring:
There is only one version of the new Hellfire Ring; when crafting, it will roll using the Smart Loot system for the character that crafted it
This crafting plan can be purchased from Squirt in Act II
The drop rates for level 70 keys and organs for the Infernal Machine event have temporarily been set to 100%
This is to encourage testing in the next phase
ITEMS
A new item affix has been added: +% damage to Piranhas
Death's Breath now drops more frequently from Champion and Elite packs
Piro Marella (Crusader shield) is now a crafted item
Golden Scourge (Crusader flail) is now a crafted item
Legendary Items:
Ahavarion, Spear of Lycander
Reduced chance on killing a demon to gain a Shrine buff from 2% to 0.5%
Alabaster Gloves
Now heals allies for 50% of health potion amount
Band of the Rue Chambers
Increased minimum Spirit Generation bonus from Spirit Generators to 60%
Cord of the Sherma
Increased internal cooldown to 10 seconds
Increased radius to 27.5 yards to match the visual effect
Eye of Peshkov
Increased minimum cooldown on Breath of Heaven roll to 38%
Falcon Wing
Now works on dodges
Fulminator
Increased minimum Lightning Rod weapon damage per second to 167%
The Furnace
Increased internal cooldown to 1 second
Golden Gorget of Leoric
Reduced Skeleton duration to 10 seconds
Hexing Pants of Mr. Yan
While stationary, the resource regeneration and damage is now reduced by 20-25%
The Laws of Seph
Increased Spirit gain on casting Blinding Flash from 45-60 to 75-100
The Magistrate
Increased coolup before Frost Nova to 4.5 seconds
Reduced cooldown between Frost Novas to 4.5 seconds
Reduced Freeze duration to 2 seconds
Mask of Lies
Now always rolls with +Maximum Arcane Power
Salvation
Reduced party-wide healing amount on block from 100% to 20%-30% of the amount blocked
Schaefer’s Hammer
Increased the Lightning Damage roll to 30%-40%
Removed internal cooldown
Thunderfury
Increased movement and attack speed slow to 30%
Increased proc chance to 60%
Fixed a bug where the proc chance wasn’t rolling against the triggering power’s proc scalar
Changed internal cooldown to 1 / Attacks Per Second
Increased maximum targets to 5
Thundergod's Vigor
No longer a Barbarian Belt and can roll for any class
Now rolls 150-200 Lightning Resist
Now rolls 10%-15% more damage with Lightning Skills
Trag’oul Coils
Will now also reduce all cooldowns by 45-60 seconds when you use a healing well, in addition to its previous effect of replenishing all resources
New Legendary - Halcyon's Ascent (may also be listed as "Strobe")
Rolls Primary stat, Cooldown Reduction, Increased Damage Against Elites 10%-15% and Reduced Damage From Elites 10%-15%
Legendary Power:
Barbarian – When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Crusader – When you use Akarat’s Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Demon Hunter – When you use Vengeance, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Monk – When you use Epiphany, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Witch Doctor – When you use Big Bad Voodoo, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Wizard – When you use Archon, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
USER INTERFACE
Torment difficulties III-VI now have difficulty descriptions
The Waypoint UI now displays the appropriate gold/experience values for Bounty turn-in rewards
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