Yesterday, Blizzard Entertainment applied hotfixes for Patch 2.0.3 for the Demon Hunter and Wizard classes. Other general fixes for items and monster abilities. [bluepost]Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last Updated - March 12th. Items with an asterisk (*) are most recent.
Resolving an issue where Demon Hunters with the Danetta's Hatred set bonus were able to use Vault without the required amount of Hatred.*
REVERSION - The following hotfix is being reverted:
Should now properly allow Wizards to pass over walls created by monsters with the Waller affix.*
This hotfix had unintended consequences and this issue will instead be readdressed in a future patch.
Resolving a number of issues related to powers that apply stacking damage shield buffs, such as Spectral Blade and Magic Weapon
These abilities should now provide the appropriate amount of shielding, absorb the correct amount of damage, last the appropriate length of time, and will no longer break prematurely when hit by multiple enemies at the same time.
Reduced the amount of damage reflected by certain monster abilities.*
The "Swing That Bloody Hammer!" achievement no longer requires crafting an item with Life Steal to complete.
The "Gorging the Forge" achievement no longer requires crafting an item with Magic Find to complete.
Projectiles reflected by Sokahr the Keywarden should no longer crit.
Players should no longer be incorrectly informed that they have earned a bonus chest after failing a Cursed Chest wave event.
Players matchmaking for Any Quest (or All Acts) games when no existing games are available should no longer receive an error.
Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.
Fixed an issue where players would occasionally be unable to complete the Skeleton King fight, which would block progression.
The Grand Vizier:
This weapon will now appropriately drop with Intelligence for Wizards and Dexterity for Monks.
Now properly has an internal cooldown on its Legendary affix proc.
No longer makes players immune to crowd control effects while channeling Town Portal
Damage prevented by Talisman of Aranoch, The Star of Azkaranth, Mara's Kaleidoscope, or Xephirian Amulet no longer splits to party members via the Unity Ring.
Resolved an issue where Demon Hunters are unable to Vault if the mouse cursor is beyond maximum range.*
Hydras summoned by Mirror Images should now deal the appropriate amount of damage.
Skill Rune - Power Stone
Only the Wizard who created the Power Stone will receive Arcane Power when the Power Stone is picked up.*