Necromancer: Now that the little deception is out of the way, I can finally reach Alcarnus. This time, Maghda will finally meet her death.
OBJECTIVES UPDATE: CITY OF BLOOD
Kadin: The Imperial Guard was infiltrated by demons? Or are they all demons?
Caliem: The demons came disguised as members of the Imperial Guard. They controlled our minds, drained them to create their illusions.
Aleran: I wonder what happened to my son...
Templar: The air is thick with magic.
Necromancer: They cannot be far.
Note: Go straight southeast, and bypass any rocky pathways along the way, until you reach the cliff, then follow the cliff south. You will encounter a bottleneck entrance.
Note: The Road to Alcarnus Waypoint is a few yards to the right (southeast) -- if you haven't unlocked it yet.
Note: As seen in the image above, sometimes you might find a Cain's Lost Satchel.
Note: Not far to the east, you will find the bridge to Alcarnus, but a massive elite demon named Shatterbone emerges from the ground to block your path.
Maghda has truly left her mark on this town... It is not a favorable one.
Note: For the most part, the cultists will leave you alone unless attacked. Click the Caged Prisoner to complete this quest. Their location is marked in the mini map as yellow dots.
Caged Prisoner: Hel us! You can't leave us here!
Necromancer: Of course not. I shall free you.
Caged Prisoner: I owe you everything!
Caged Prisoner: I can't believe it's over...
Caged Prisoner: I thought rescue would never come.
Caged Prisoner: The gods have answered my prayers.
Templar: Don't worry about us! Go!
Note: Go upstairs at this bottleneck.
Note: Now head straight northwest to zone in into Lair of the Witch.
Necromancer: The moment of your death draws near.
Maghda: It matters not. While you hunted me, Belial's Imperial Guard captured your little witch, Leah. Soon, her power shall be his.
There is no grave foul enough to suit this corpse. I will it decompose in the sun until nothing remains but bone and sinew and shriveled skin. Meanwhile, the others should know that she is gone.
Necromancer: Now she rots.
Templar: Another triumph for righteousness. Let the wicked tremble!
Note: Press T to use the Town Portal to the Hidden Camp.
Necromancer: Caldeum is still in peril.
Necromancer: Before she died, Maghda revealed that Belial's treachery goes even deeper than we suspected...
TOWNSFOLK DIALOGUES: HIDDEN CAMP
TOWNSFOLK DIALOGUES: CALDEUM BAZAAR
TOWNSFOLK DIALOGUES: SEARING SANDS INN
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